Closed Desoroxxx closed 7 months ago
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The project has undergone a significant update, focusing on enhancing performance, organization, and user experience. Key improvements include the integration of a new balance package, texture and animation overhauls, and a reworked configuration system. The build system has been optimized with updated plugins and Gradle configurations for better efficiency. The mod's content has expanded with new models, and the codebase has been refined across various components, particularly in client handling, item management, and creative tabs.
File(s) | Change Summary |
---|---|
.github/workflows/code_quality.yml |
Updated to use newer versions of actions/checkout and JetBrains/qodana-action . |
.gitignore |
Removed an empty line. |
Changelog.md |
Documented new features, including balance package configurations, texture and animation overhauls, and bug fixes. |
README.md |
Enhanced with a subtitle, new sections, updated formatting, and contributor list. |
assets/.../Plane.bbmodel |
Added a new 3D plane model for the game. |
build.gradle |
Removed Java plugin config, updated plugin versions, and modified build tasks. |
gradle.properties |
Enabled parallel execution and caching, enforced Gradle daemon, and updated version info. |
gradle/wrapper/gradle-wrapper.properties |
Updated Gradle distribution URL to version 8.5. |
settings.gradle |
Updated foojay-resolver-convention plugin version. |
src/main/java/com/paneedah/mwc/* |
Updated and introduced classes for improved mod functionality and organization, including changes to client event handling, creative tabs, and item/entity definitions. |
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๐ค What type of PR is this? (check all applicable)
๐ Description
This aims at refreshing props so that they don't really have an impact on other developments and feel nicer and more polished.
Some things are unfinished, for example not all props are modernized, and the internals are still not great, additionally some props still have a generic hitbox, but due to the release schedule all this will need to be pushed later.
Especially since the breaking parts are done now.
Main Goals:
snake_case
for texturessnake_case
for id's (enforce with new Red Core util)Non-Goals:
๐ฆ Testing
TBD
โฎ๏ธ Backwards Compatibility
Some previously rotated props will become non rotated, but we are still non released and in beta so doesn't matter.
๐ Related Issues & Documents
TBD
๐ผ๏ธ Screenshots/Recordings
TBD
๐ Added to documentation?