Cubed-Development / Modern-Warfare-Cubed

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Configuration page #353

Closed Koud-Wind closed 7 months ago

Koud-Wind commented 7 months ago

📝 Description

Change configuration page sorting

🖼️ Screenshots/Recordings

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Summary by CodeRabbit

coderabbitai[bot] commented 7 months ago

Walkthrough

The recent updates focus on restructuring and enhancing the configuration management for a Java project. This includes reorganizing existing configuration categories and introducing new options across various aspects such as server settings, client preferences, entity behaviors, rendering effects, and gameplay features. Significant changes involve categorization adjustments and the addition of properties to improve server control, client-side rendering, entities' characteristics, and gameplay mechanics.

Changes

Files Change Summaries
.../weaponlib/config/ModernConfigManager.java Reorganized configuration categories and added new options for server, client, entities, rendering, and gameplay. Moved existing properties to new categories and introduced properties for entities' health, spawn rates, equipment, server settings, and rendering effects.
.../assets/mwc/lang/en_US.lang Updated the language file to reflect reorganization of configuration categories including server and client options. Moved ores configuration under the server category and added a new ammocounter category for client options. Properties related to rendering were moved to the client.rendering category.
.../assets/mwc/lang/zh_CN.lang Adjusted language entries to match the reorganization of configuration categories. Moved ores configuration to config.server.ores.name, updated rendering and ammo counter configurations to reflect their new categorization under client settings, and relocated entities' health property to a server-focused category.

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Desoroxxx commented 7 months ago

Please follow the pull request template.

Paneedah commented 7 months ago

Why are things such as bleeding on hit handled on the client-side config?

Koud-Wind commented 7 months ago

Why are things such as bleeding on hit handled on the client-side config?

I have never seen it before lol

Desoroxxx commented 7 months ago

Please follow the pull request template.

Koud-Wind commented 7 months ago

Please follow the pull request template.

A very simple modification, even if following the PR template, I will only fill in these contents Before the release of 0.1, I won't do anything, starting from now on