Cubed-Development / Modern-Warfare-Cubed

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Fixed literally unplayable issue #359

Closed Desoroxxx closed 7 months ago

Desoroxxx commented 7 months ago

๐Ÿ“ Description

Fixed a literally unplayable issue that would cause the original weather renderer to be overwritten, making you go throught the unberable pain of restarting your game after changing a config.

๐ŸŽฏ Goals

โŒ Non Goals

๐Ÿšฆ Testing

Tested disabling and enabling the fancy weather while in a world

โฎ๏ธ Backwards Compatibility

Only logic related not data related backward compatibility is untouched

๐Ÿ“š Related Issues & Documents

Everything below: https://discord.com/channels/801852948854079489/1128548815994101821/1204143093214085140

๐Ÿ–ผ๏ธ Screenshots/Recordings

Not a visual change

๐Ÿ“– Added to documentation?

Summary by CodeRabbit

coderabbitai[bot] commented 7 months ago

Walkthrough

The update introduces a mechanism to efficiently manage the state of the weather renderer within a rendering pipeline. By adding a boolean flag to monitor changes in the original weather renderer's state, the system now ensures that updates to the originalWeatherRenderer occur only when necessary. This optimization reduces unnecessary processing, improving the efficiency of the rendering process by updating components based on actual changes or discrepancies between current and designated renderer instances.

Changes

File Change Summary
.../weaponlib/render/bgl/PostProcessPipeline.java Added isOriginalWeatherRendererDirty flag to track changes in the original weather renderer state. Updated setWorldElements logic to conditionally refresh originalWeatherRenderer.

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Desoroxxx commented 7 months ago

Phew we can finally release this highly important fix