Cubed-Development / Modern-Warfare-Cubed

Welcome to the official GitHub Repository for Modern Warfare Cubed!
Apache License 2.0
91 stars 59 forks source link

Better types of damage #369

Closed Koud-Wind closed 5 months ago

Koud-Wind commented 5 months ago

๐Ÿ“ Description

Solve the problem of players who cannot obtain shooting and provide better death messages

๐ŸŽฏ Goals

Solve the problem of players who cannot obtain shooting

โŒ Non Goals

Not Applicable

๐Ÿšฆ Testing

Not Applicable

โฎ๏ธ Backwards Compatibility

Not Applicable

๐Ÿ“š Related Issues & Documents

Not Applicable

๐Ÿ–ผ๏ธ Screenshots/Recordings

๐Ÿ“– Added to documentation?

๐Ÿ˜„ [optional] What gif best describes this PR or how it makes you feel?

Summary by CodeRabbit

coderabbitai[bot] commented 5 months ago

[!WARNING]

Rate Limit Exceeded

@Koud-Wind has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 1 minutes and 49 seconds before requesting another review.

How to resolve this issue? After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. We recommend that you space out your commits to avoid hitting the rate limit.
How do rate limits work? CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our [FAQ](https://coderabbit.ai/docs/faq) for further information.
Commits Files that changed from the base of the PR and between 37a26fb8d39d1bf249232bae73782fe88ef9ee2e and 0ec2f0a105a1b7e7dda6923093aa76aaa807bef6.

Walkthrough

The update to the WeaponSpawnEntity.java file primarily focuses on enhancing the projectile damage source mechanism. By integrating ItemStack and EntityDamageSourceIndirect through imports and modifying the ProjectileDamageSource class to inherit from EntityDamageSourceIndirect instead of DamageSource, the changes aim to refine how projectile damages are handled. This adjustment allows for a more explicit association of the projectile entity, thereby improving the damage source's clarity and functionality within the game's mechanics.

Changes

File Path Change Summary
.../weaponlib/WeaponSpawnEntity.java Added imports for ItemStack and EntityDamageSourceIndirect. Modified ProjectileDamageSource to extend EntityDamageSourceIndirect and updated constructor parameters. Explicitly set the projectile entity.

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

Share - [X](https://twitter.com/intent/tweet?text=I%20just%20used%20%40coderabbitai%20for%20my%20code%20review%2C%20and%20it%27s%20fantastic%21%20It%27s%20free%20for%20OSS%20and%20offers%20a%20free%20trial%20for%20the%20proprietary%20code.%20Check%20it%20out%3A&url=https%3A//coderabbit.ai) - [Mastodon](https://mastodon.social/share?text=I%20just%20used%20%40coderabbitai%20for%20my%20code%20review%2C%20and%20it%27s%20fantastic%21%20It%27s%20free%20for%20OSS%20and%20offers%20a%20free%20trial%20for%20the%20proprietary%20code.%20Check%20it%20out%3A%20https%3A%2F%2Fcoderabbit.ai) - [Reddit](https://www.reddit.com/submit?title=Great%20tool%20for%20code%20review%20-%20CodeRabbit&text=I%20just%20used%20CodeRabbit%20for%20my%20code%20review%2C%20and%20it%27s%20fantastic%21%20It%27s%20free%20for%20OSS%20and%20offers%20a%20free%20trial%20for%20proprietary%20code.%20Check%20it%20out%3A%20https%3A//coderabbit.ai) - [LinkedIn](https://www.linkedin.com/sharing/share-offsite/?url=https%3A%2F%2Fcoderabbit.ai&mini=true&title=Great%20tool%20for%20code%20review%20-%20CodeRabbit&summary=I%20just%20used%20CodeRabbit%20for%20my%20code%20review%2C%20and%20it%27s%20fantastic%21%20It%27s%20free%20for%20OSS%20and%20offers%20a%20free%20trial%20for%20proprietary%20code)

Tips ### Chat There are 3 ways to chat with CodeRabbit: - Review comments: Directly reply to a review comment made by CodeRabbit. Example: - `I pushed a fix in commit .` - `Generate unit-tests for this file.` - `Open a follow-up GitHub issue for this discussion.` - Files and specific lines of code (under the "Files changed" tab): Tag `@coderabbitai` in a new review comment at the desired location with your query. Examples: - `@coderabbitai generate unit tests for this file.` - `@coderabbitai modularize this function.` - PR comments: Tag `@coderabbitai` in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples: - `@coderabbitai generate interesting stats about this repository and render them as a table.` - `@coderabbitai show all the console.log statements in this repository.` - `@coderabbitai read src/utils.ts and generate unit tests.` - `@coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.` Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. ### CodeRabbit Commands (invoked as PR comments) - `@coderabbitai pause` to pause the reviews on a PR. - `@coderabbitai resume` to resume the paused reviews. - `@coderabbitai review` to trigger a review. This is useful when automatic reviews are disabled for the repository. - `@coderabbitai resolve` resolve all the CodeRabbit review comments. - `@coderabbitai help` to get help. Additionally, you can add `@coderabbitai ignore` anywhere in the PR description to prevent this PR from being reviewed. ### CodeRabbit Configration File (`.coderabbit.yaml`) - You can programmatically configure CodeRabbit by adding a `.coderabbit.yaml` file to the root of your repository. - The JSON schema for the configuration file is available [here](https://coderabbit.ai/integrations/coderabbit-overrides.v2.json). - If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: `# yaml-language-server: $schema=https://coderabbit.ai/integrations/coderabbit-overrides.v2.json` ### CodeRabbit Discord Community Join our [Discord Community](https://discord.com/invite/GsXnASn26c) to get help, request features, and share feedback.
Desoroxxx commented 5 months ago

Bullets != Arrows