Closed Koud-Wind closed 5 months ago
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Files that changed from the base of the PR and between 37a26fb8d39d1bf249232bae73782fe88ef9ee2e and 0ec2f0a105a1b7e7dda6923093aa76aaa807bef6.
The update to the WeaponSpawnEntity.java
file primarily focuses on enhancing the projectile damage source mechanism. By integrating ItemStack
and EntityDamageSourceIndirect
through imports and modifying the ProjectileDamageSource
class to inherit from EntityDamageSourceIndirect
instead of DamageSource
, the changes aim to refine how projectile damages are handled. This adjustment allows for a more explicit association of the projectile entity, thereby improving the damage source's clarity and functionality within the game's mechanics.
File Path | Change Summary |
---|---|
.../weaponlib/WeaponSpawnEntity.java |
Added imports for ItemStack and EntityDamageSourceIndirect . Modified ProjectileDamageSource to extend EntityDamageSourceIndirect and updated constructor parameters. Explicitly set the projectile entity. |
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Bullets != Arrows
๐ Description
Solve the problem of players who cannot obtain shooting and provide better death messages
๐ฏ Goals
Solve the problem of players who cannot obtain shooting
โ Non Goals
Not Applicable
๐ฆ Testing
Not Applicable
โฎ๏ธ Backwards Compatibility
Not Applicable
๐ Related Issues & Documents
Not Applicable
๐ผ๏ธ Screenshots/Recordings
๐ Added to documentation?
๐ [optional] What gif best describes this PR or how it makes you feel?
Summary by CodeRabbit
ProjectileDamageSource
class to extendEntityDamageSourceIndirect
for better functionality.