Cubed-Development / Modern-Warfare-Cubed

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Apache License 2.0
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Updates to bullet display HUD #400

Closed Paneedah closed 5 months ago

Paneedah commented 5 months ago

📝 Description

This PR is all about the Ammo HUD and the bottom-right ammo counter display, improvements and small bug fixes.

🎯 Goals

❌ Non Goals

It is not a goal to update old methods and try to do stupid shit to them to get them to work.

It is not a goal to update anything that isn't simply visual / in the HUD.

🚦 Testing

This has been tested within and outside of dev-env. Tested all HUD related items such as open door, combinations of magazines and guns, and more.

⏮️ Backwards Compatibility

Perfectly backwards compatible and won't break anything. Old method has been marked as @Deprecated and should be removed in the near future.

📚 Related Issues & Documents

N/A

🖼️ Screenshots/Recordings

Original Display:

image

New:

image image image

📖 Added to documentation?

Summary by CodeRabbit

coderabbitai[bot] commented 5 months ago

Walkthrough

The latest update to Modern Warfare Cubed Version 0.2 introduces a refined user experience with improvements focused on in-game interactions and visual cues. Notably, the update enhances the way players switch fire modes, view ammo counts directly on magazines as well as on guns, and interact with the game's crosshairs. These changes aim to provide a more intuitive and immersive gameplay experience by ensuring that crucial information and options are presented more contextually and visually appealing.

Changes

File Path Change Summary
Changelog.md - Contextual fire mode prompts
- Magazine bullet count display
- Crosshair visibility with magazine
.../weaponlib/CustomGui.java - Added Item import
- Replaced RenderGameOverlayEvent.ElementType.HELMET with HELMET
- Removed handleModificationHUD
- Deprecated handleAmmoCounter for drawAmmoCounter
- Refactored onRenderCrosshair
- Introduced and enhanced drawAmmoCounter for ammo display logic

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