Cubed-Development / Modern-Warfare-Cubed

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Fixed dedicated server crashing #416

Closed dark-steveneq closed 6 months ago

dark-steveneq commented 6 months ago

๐Ÿ“ Description

This is basically my previous pull request but done right.

๐ŸŽฏ Goals

Make dedicated servers not crash during preinit by not calling client-only methods that caused the crash on dedicated servers.

โŒ Non Goals

Make it a dirty hack

๐Ÿšฆ Testing

Start a server. If it crashes then something's still wrong

โฎ๏ธ Backwards Compatibility

Everything should be fine

๐Ÿ“š Related Issues & Documents

Removed @SideOnly() from ClientEventHandler.java to prevent crashing โ€ฆ #414

๐Ÿ–ผ๏ธ Screenshots/Recordings

๐Ÿ“– Added to documentation?

๐Ÿ˜„ [optional] What gif best describes this PR or how it makes you feel?

Summary by CodeRabbit

coderabbitai[bot] commented 6 months ago

Walkthrough

The overarching change across multiple files involves adding conditional checks to ensure that items are only added to the COOKING_QUEUE when the execution context is on the client side. This adjustment affects various equipment and weapon-related classes, ensuring that certain operations are client-specific, thereby likely aiming to optimize network performance and gameplay experience.

Changes

Files Change Summary
.../carryable/ItemBackpack.java, .../carryable/ItemBelt.java Conditional check added to ensure items are added to COOKING_QUEUE only on the client side.
.../weaponlib/AttachmentBuilder.java, .../weaponlib/CustomArmor.java, .../weaponlib/ItemVest.java, .../weaponlib/Weapon.java Updated logic to add items or attachments to COOKING_QUEUE based on client-side execution context. This includes using FMLCommonHandler for determining the execution side in CustomArmor.java.

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