Closed Braiam23 closed 3 months ago
The changes across various gun factory classes involve fine-tuning the positioning and rotation values in the withFirstPersonPositioning
method. These adjustments aim to enhance the visual representation of the models from a first-person perspective, ensuring better alignment and orientation for players.
File Path | Change Summary |
---|---|
.../AACHoneyBadgerFactory.java .../ACRFactory.java .../K2C1Factory.java |
Adjusted positioning and rotation values for first-person perspective. |
.../KrissVectorFactory.java .../ScarHFactory.java .../ScarLFactory.java |
Modified position and rotation values in the withFirstPersonPositioning method. |
.../M249Factory.java .../M82Factory.java .../MAC10Factory.java |
Fine-tuned rotation values for first-person perspective. |
.../FNFALFactory.java |
Adjusted positioning and rotation values for first-person and left-hand positioning. |
.../SIGMCXFactory.java .../UMP45Factory.java .../UziFactory.java .../Type20Factory.java |
Updated position and rotation values for first-person perspective. |
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nah bad idea
📝 Description
Improve the Point of View of weapons with Weapon System v2, bringing it closer to the style of MW2019
🎯 Goals
Seeking to improve the point of view of weapons and the experience of using weapons.
🚦 Testing
Modifying the numerical values of the .withFirstPersonPositioning line of code
Important note: the images shown in "Screenshots/Recordings" are not the final images, most of the weapons were made changes more appropriate to the style
🖼️ Screenshots/Recordings
📖 Added to documentation?