Closed tripl3dogdare closed 8 years ago
The crash appears to be caused when moving quickly (i.e. flying in creative) towards unloaded chunks. Possibly an issue with handling large amounts of tile ticks at once, or not-yet-valid tile ticks being picked up?
crash-2016-09-30_10.24.55-client.txt
Thanks for reporting. Is this still an issue? I just added a try catch around the tile-tick managing, so its not a very good fix, but it should work.
That appears to have solved the problem!
The crash appears to be caused when moving quickly (i.e. flying in creative) towards unloaded chunks. Possibly an issue with handling large amounts of tile ticks at once, or not-yet-valid tile ticks being picked up?
crash-2016-09-30_10.24.55-client.txt