I'm working on a thing that requires an exact image size of 45x45 chunks, using the export biomes as image works for this using these settings:
getting:
The Problem I have is that:
-Structures and spawn point don't appear on the export (best option is to have what the user has enabled)
-having to do math for each location if not at 0,0 (ideally, it would be I want A by B sized image with chunk coord (or block cord) being the center of the image
The sample Seed I'm using in this request happens to be based 0,0. The reason why I need everything so specific is to make these overlays:
I'm working on a thing that requires an exact image size of 45x45 chunks, using the export biomes as image works for this using these settings:![image](https://user-images.githubusercontent.com/106852406/230531297-430defa3-55f2-482d-850a-af7a7b7d56b2.png)
getting:![11293910917354988049_0_0](https://user-images.githubusercontent.com/106852406/230531524-a9c02856-d867-43a9-84e6-7e4480770f0b.png)
The Problem I have is that: -Structures and spawn point don't appear on the export (best option is to have what the user has enabled)![image](https://user-images.githubusercontent.com/106852406/230532157-711e662e-8fc4-44fc-9010-683685d82bd1.png)
-having to do math for each location if not at 0,0 (ideally, it would be I want A by B sized image with chunk coord (or block cord) being the center of the image
The sample Seed I'm using in this request happens to be based 0,0. The reason why I need everything so specific is to make these overlays:
https://user-images.githubusercontent.com/106852406/230532484-f4ef7582-63d5-4cf8-abaf-f34749d2c23d.mp4
(VLC media player plays it fine without that green encoder mess up)