Cubitect / cubiomes-viewer

An efficient graphical Minecraft seed finder and map viewer.
GNU General Public License v3.0
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witch hut vanilla problems #249

Open acaciachan opened 12 months ago

acaciachan commented 12 months ago

I encountered an issue while searching for quad-witch-hut seeds in version 1.12.2. Normally, witch huts generate at sea level which is a standard witch hut. However, when they generate at higher elevations, using the 1.12.2 liteloader with the miniHUD mod shows it has two structure areas - one at the standard sea level position and another at the actual location of the witch hut. Through actual mob spawning tests, it was observed that witches only spawn when two structure areas intersect. This problem has destoryed three-quarters of the satisfying quad-witch-hut seeds I have found.

Is it possible to add support in your software to filter out these problematic seeds?

Here's an example: 4970262987367611127 /tp @p -141 83 1556

46a76e2d097495ad9afc69cd4d8f7bdf

More: seed.xlsx Red:wrong; black:no problems

miniHUD has a feature show this: 2aa11637cd4a6e63fc2ff41a7d9aeced_0

F1rsi commented 11 months ago

I think not, because the cubiomes library that this graphics application uses doesn't take terrain into account.