Closed skylersaleh closed 2 years ago
Looking into Mario Advance 2.
The game utilizes the following SWI calls:
0xf, 0xC, and 0xB are the most commonly called.
I was able to isolate that this problem is occurring because of the 0x1 (RegisterRamReset) SWI by stubbing the implementation in my emulator and replacing with ReGBAs implementation.
I assume this is due to the unimplemented sound routines.