Closed GoogleCodeExporter closed 9 years ago
Is this with the Generic build or some other?
Original comment by andres.traks
on 28 Sep 2012 at 10:25
It happened in my XNA 4 project and also with the demo framework with SharpDX
as renderer.
Original comment by Hagn99@gmail.com
on 28 Sep 2012 at 10:30
Ok, I can reproduce this, but I've no idea why this happens yet. Thanks for
reporting!
Original comment by andres.traks
on 28 Sep 2012 at 10:39
Thank you very much for your great support in this project. I just needed to
say you this.
Original comment by Hagn99@gmail.com
on 28 Sep 2012 at 10:40
r421 has a workaround for this. It extracts the orientation from the world
transform instead of using getOrientation (which is equivalent). Still no idea
why that fails, but at least it seems to not crash now.
Original comment by andres.traks
on 29 Sep 2012 at 12:53
I just checked it and it seems to run fine now. Thank you very much.
Original comment by Hagn99@gmail.com
on 29 Sep 2012 at 12:56
The problem was found in bullet:
https://github.com/bulletphysics/bullet3/pull/361
Original comment by andres.traks
on 23 Apr 2015 at 7:49
Original issue reported on code.google.com by
Hagn99@gmail.com
on 28 Sep 2012 at 10:21