Open GoogleCodeExporter opened 9 years ago
Ah! You have to multiply the WorldTransforms i.e.
rbody.MotionState.WorldTransfrom *= Matrix.Translation(0.1*Vector3.Up);
then it works great.
Original comment by daniel.h...@meshconsultants.ca
on 4 Dec 2013 at 3:58
Original issue reported on code.google.com by
daniel.h...@meshconsultants.ca
on 4 Dec 2013 at 2:52Attachments: