Open GoogleCodeExporter opened 9 years ago
If you can send a minimal code sample, I can check if a C++ version without the
wrapper behaves the same way.
I don't have experience with this particular issue, nor do I have enough of a
physics background to know how such collisions should work. BulletSharp is only
a thin wrapper, so you most likely want to ask about this in the Bullet forum.
That's where all the physics geeks hang out. :)
Original comment by andres.traks
on 30 Jan 2015 at 10:38
Original issue reported on code.google.com by
patr...@shaughness.com
on 30 Jan 2015 at 9:31