Vehicles just fall to the ground without landing on wheels. Not sure if there's
some typo in the vehicle classes or the raycasting classes in CollisionWorld.
vehicle1.png shows correct behaviour in BulletSharp C++/CLI.
vehicle2.png shows pink raycast lines meaning no interaction with the ground.
Original issue reported on code.google.com by andres.traks on 8 Mar 2015 at 1:05
Original issue reported on code.google.com by
andres.traks
on 8 Mar 2015 at 1:05Attachments: