Closed CurryKitten closed 3 years ago
All the searching I did on this did suggest a bug in the Unity engine. I'm using a 2018 version of Unity in order to keep the ability to build for 32-bit platforms, although I am using 2018.4.11f1 and I noticed that there was a 2018.4.25f1 as an LTS version so thought I would try that.
I put this together as a standalone project first using my exported assets from the 0.49b build and after some wrangling with rewired - which settings don't get carried through, and some of the project settings that don't seem to persist, it worked perfectly. Not a single flicker - especially around and in the Bando which looked great.
I then upgraded my main project to the 2018.4.25f1 version and this is also good. I tested out all the features I could and can't see any problems anywhere... so yay, move on to something else to fix!
I seem to be getting a little bit of flicker going in and out of the building - but only when flying, it looks fine from the Unity editors point of view.
I think it potentially has something to do with casting/receiving shadows at the same time. There's some sort of blip as I get a distance in (or out) where light decides it can't/can reach me. It's a bit weird and needs some more investigation, but wanted to open this issue so I wouldn't forget about it