Currently, there's no options to chase things in the multiplayer game, so this needs sorting out. I think we'll have to leave this down to the room host to decide when/if they do this, but we must ensure that the AI vehicles are instantiated as network objects so each player get's a sync'd version of them.
Currently, there's no options to chase things in the multiplayer game, so this needs sorting out. I think we'll have to leave this down to the room host to decide when/if they do this, but we must ensure that the AI vehicles are instantiated as network objects so each player get's a sync'd version of them.