Closed CurryKitten closed 4 years ago
I've modified the issue to specifically reflect cars and added new issues for planes #29 and quads #30 as the control and AI methods of implementing them are quite different, although they'll all get initiated form the Scenarios menu.
Cars have been implemented and will be released in 0.42a. To facilitate this I've added in a Sceanrios menu (where in the future other activities will be launched from)
I created the ability to use between 1 and 3 cars at a range of speeds in 3 different circuit configurations. Each of the cars has subtly different qualities in order to make it look less computer controlled and a little more random. I could support more cars (for added chaos) but it would be useful to get some feedback from people on low-spec machines and make sure there wasn't a problem in this initial release
Chasing things is both fun and a useful skill to practice/master. Add the option to chase another quad and car within the sim. Potentially tie this in with the interactive lessons as a how to, but always have the option for a user to "freestyle" and just have the vehicles available to chase around.