Unofficial replication of the Modiphius 2D20 system with a Dishonored Flavour. Permitted for sharing by Modiphius, the system attempts to replicate the fast-paced nature of the Dishonored universe whilst allowing players and GM's to tell a combined story of stealth, intrigue and chaos. I am in no way affiliated with Modiphius.
On the otherside of the spectrum to the last update, this is a BIG update. This features the first phase of the design overhaul.
Features:
The Momentum and Tracker have been redesigned, this is likely the biggest visual change to the system in general. (see #52 for images also closes #96)
The character sheets have both been redesigned, the NPC one is still in progress but the Character Sheet is mostly complete. (see #52 for images)
0.8.0 support is mostly in (note the mostly). I have had to relist my focus at 0.7.9 and get the features out first. (closes #89, closes #91 and closes #90)
Truths have been itemised, migration will happen to ensure any non itemised truths become itemised. (closes #66 and closes #100)
Added NPC Types of Major, Minor, Notable and Incidental. These will do more in the future, but for now, they are just a drop-down. (see #65 for detail on how this might end up)
Improved Dice So Nice support. (closes #99)
Key Fixes:
The images should no longer reset - please let me know if you still find this! (closes #88)
Other Fixes:
0.8.0 should be functional. Note this is just functional. No bug testing passes were done for this release, 0.5.1 will resolve that.
Dice So Nice is working based on role types now, not off of janky implementation into their API.
Due to the design overhaul, item descriptions broke, this causes bug in #94, but also caused item descriptions to not appear - that bit is fixed, however the descriptions auto loading, is not (closes #101).
On the otherside of the spectrum to the last update, this is a BIG update. This features the first phase of the design overhaul.
Features:
Key Fixes:
Other Fixes: