CurtisRose / VRGames

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Create a "ToolBelt" object. #18

Open CurtisRose opened 7 years ago

CurtisRose commented 7 years ago

The toolbelt should be able to hold the weapons, ammo, grenades, repair device, etc around the waste or other places on the body. The player should be able to put items there for later use. The locations maybe not fixed but wherever the player puts them so that it is customizable. The items should be able to be seen by the player. Grenades and ammo should stack probably.

CurtisRose commented 7 years ago

The toolbelt as it is now can hold a primary weapon and a secondary weapon (there is no secondary weapon to practice with now but I could set a gun to secondary to practice for now). If you holster with your left hand it will be in a "left hand position" on the toolbelt. If you holster the weapon with your right hand it will be in a "right hand position".

I am working on ammo now. As it is it just stacks on the same point regardless of ammo type.

What I want to do is create a ammo "pocket" that can hold N number of magazines. The magazine will go to the one you are touching exactly instead of just filling from the bottom or some other method. The magazine pocket can hold every type of ammo. (probably). As long as the user organizes it themselves (i.e. pistol mags on the left, rifle mags on the right, or something else) they will be able to use it fluently.

This pocket idea will be used for the guns as well. I want it interactive so that you can change the location of the pocket on your body. That way a player can place the ammo pocket where they like it, they can place the gun holster where they like it and they can place the grenade holder where they want it, etc.

This will allow for an extremely customizable user experience so that everyone can play how they want.