Curttree / INFO6024_GameComponentIntegration

Prototype for Game Component Integration.
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Basic Platforming #1

Closed Curttree closed 2 years ago

Curttree commented 2 years ago

As a player of a 3D-platforming game, I want to control a character and move around a 3D environment so that I can discover new obstacles and reach the 'goal' of my game.

At the very least, I should be able to walk, run, and jump to traverse obstacles and reach the end of the game. I would expect the character to turn to look where they are going, and have different animations depending on how they are moving.

Curttree commented 2 years ago

Character can move around the scene and has unique animations for run, walk and jump. They also turn to look where they are going.

There are some known issues when colliding with the edge of a platform, however we will be resolving these as part of #4 where we will detect if they are standing on the ground, and if not jumping/falling already, put them into a falling state (and move position as necessary).