Curttree / INFO6024_GameComponentIntegration

Prototype for Game Component Integration.
0 stars 0 forks source link

Level Design (Phase 2) #25

Open Curttree opened 2 years ago

Curttree commented 2 years ago

As a player of a 3D puzzle platformer, I want there will be some sort of level that I can traverse, so that I can overcome various challenges and reach a goal state. This story expands on "Basic Level Design". It is intended to be a "Second Pass" over the levels that have been built. This includes but not limited to: ensuring that the gameplay is challenging and fun, the level design fits the theme of the game, etc.