As a player of a 3D puzzle platformer, I want there will be some sort of level that I can traverse, so that I can overcome
various challenges and reach a goal state. This story expands on "Level Design (Phase 2)". It is intended to be the "Final Pass"
over the game levels. This includes but not limited to: ensuring player boundaries are setup properly, ensuring that the design
look and feel of the level is detailed, etc.
As a player of a 3D puzzle platformer, I want there will be some sort of level that I can traverse, so that I can overcome various challenges and reach a goal state. This story expands on "Level Design (Phase 2)". It is intended to be the "Final Pass" over the game levels. This includes but not limited to: ensuring player boundaries are setup properly, ensuring that the design look and feel of the level is detailed, etc.