Curttree / INFO6024_GameComponentIntegration

Prototype for Game Component Integration.
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Level Design (Phase 3) #26

Open Curttree opened 2 years ago

Curttree commented 2 years ago

As a player of a 3D puzzle platformer, I want there will be some sort of level that I can traverse, so that I can overcome various challenges and reach a goal state. This story expands on "Level Design (Phase 2)". It is intended to be the "Final Pass" over the game levels. This includes but not limited to: ensuring player boundaries are setup properly, ensuring that the design look and feel of the level is detailed, etc.