It was brought up while doing the unit test process with Xbox Dashboard (b5659) which end up showing:
Library[4]
name = D3D8;
build = 5659;
qre ver = 0x1;
flag = 0x1;
Library[5]
name = D3D8LTCG;
build = 5659;
qre ver = 0x1;
flag = 0x2;
With this pull request, now it is showing correctly for specific D3D8(LTCG) library to scan.
[00005a28] INFO : Getting library and section filters...
[00005a28] INFO : Outputting library filters...
[00005a28] INFO : Library[0]
[00005a28] INFO : name = XAPILIB
[00005a28] INFO : build = 5659
[00005a28] INFO : qre ver = 0x1
[00005a28] INFO : flag = 0x40
[00005a28] INFO : Library[1]
[00005a28] INFO : name = D3DX8
[00005a28] INFO : build = 5659
[00005a28] INFO : qre ver = 0x1
[00005a28] INFO : flag = 0x4
[00005a28] INFO : Library[2]
[00005a28] INFO : name = DSOUND
[00005a28] INFO : build = 5659
[00005a28] INFO : qre ver = 0x1
[00005a28] INFO : flag = 0x8
[00005a28] INFO : Library[3]
[00005a28] INFO : name = XONLINES
[00005a28] INFO : build = 5659
[00005a28] INFO : qre ver = 0x1
[00005a28] INFO : flag = 0x1000
[00005a28] INFO : Library[4]
[00005a28] INFO : name = D3D8LTCG
[00005a28] INFO : build = 5659
[00005a28] INFO : qre ver = 0x1
[00005a28] INFO : flag = 0x2
Here's the xbe's library header details from Xbox Dashboard (b5659) as example of conflict.
fixed #178
It was brought up while doing the unit test process with Xbox Dashboard (b5659) which end up showing:
With this pull request, now it is showing correctly for specific D3D8(LTCG) library to scan.
Here's the xbe's library header details from Xbox Dashboard (b5659) as example of conflict.