Current behavior:
Game menus and movies partially work with some graphical glitches. Main menu music (Ozone) restarts. In-game world does not render.
Screenshots
(The studio rolls and intro movie played absolutely fine)
(Right now Ozone is playing, except it keeps restarting itself every few seconds)
(Menus are functional, though you do have these graphical glitches)
(Crash Nav itself is looking fantastic as it should!)
(It seems like the 3D world is not rendering - as you can see here by the lack of the usual multi-storey car park backdrop)
(These demos play close to perfect - I tried to get a screen recording of this problem but it disappeared right as I started each time: some portions start rapidly flickering between the latest frame and a previous frame and will not show any more of the video until the next transition)
(No 3D world - the zoom-blur shader effect thing is present though as you can see by how it has smudged the UI graphics all over the place)
(More smudginess - it got pretty hectic once a bunch of elements popped up at once but yes I could not play the game in this state)
Additional Information
Tested on 811f173¬
CPU - AMD FX 6350
GPU - NVIDIA GTX 1070 3GB
RAM - 16GB DDR3
Description
The game is almost playable, it's held back with some graphical glitches. The music that plays on the main menu (Ozone) continuously restarts itself.
In-game is unplayable because the 3D world does not render - all that is visible is the zoom-blur shader effect.
Dumps
KrnlDebug.txt Xbe.txt
Status
Previous behavior: None reported.
Current behavior: Game menus and movies partially work with some graphical glitches. Main menu music (Ozone) restarts. In-game world does not render.
Screenshots
Additional Information
Tested on
811f173
¬ CPU - AMD FX 6350 GPU - NVIDIA GTX 1070 3GB RAM - 16GB DDR3