Opening screens passed by a little quicker than I expected
Start menu has background glitched, including missing text
Demo mode with prerendered video worked as expected
Once getting to the character creation screen, the game became uninteractable, not responding to anything
Notable messages:
[0x8654] INFO : VTXSH Please report that Jade Empire shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x8654] INFO : VTXSH Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x8654] INFO : VTXSH Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x8654] INFO : VTXSH Please report that Jade Empire shows the following message:
LOG_TEST_CASE: g_Xbox_VertexShader_Handle != Handle
In CxbxImpl_SetVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 1512)
[0x8654] INFO : VTXSH Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Not in shader program mode after SetVertexShader trampoline
In CxbxImpl_SetVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 1520)
[0x8654] INFO : D3D8 Please report that Jade Empire shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4332)
[0x8654] INFO : D3DST Please report that Jade Empire shows the following message:
LOG_TEST_CASE: FOGSTART/FOGEND below 0
In ApplyDeferredRenderState (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\RenderStates.cpp line 320)
[0x8654] INFO : PSHB Please report that Jade Empire shows the following message:
LOG_TEST_CASE: HLE_draw_inline_buffer
In HLE_draw_inline_buffer (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPushBuffer.cpp line 139)
[0x8654] INFO : VTXB Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Attempted to use a 0 sized vertex stream
In ConvertStream (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexBuffer.cpp line 344)
[0x6A70] INFO : PSHB Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Non-FVF Vertex Shaders with multiple streams not supported for PushBuffer emulation!
In CxbxGetStrideFromVertexDeclaration (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPushBuffer.cpp line 116)
[0x8654] INFO : D3D8 Please report that Jade Empire shows the following message:
LOG_TEST_CASE: bConvertQuadListToTriangleList
In CxbxUpdateActiveIndexBuffer (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 2775)
[0x8654] INFO : D3D8 Please report that Jade Empire shows the following message:
LOG_TEST_CASE: X_D3DPT_QUADLIST
In CxbxDrawIndexed (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 7317)
[0x7FD0] INFO : VTXSH Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Vertex shader writes to constant table
In OutputHlsl (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\VertexShader.cpp line 39)
Using build 8087b15:
Notable messages:
XBE Info: Xbe.txt Kernel Debug: KrnlDebug.txt