Cxbx-Reloaded / game-compatibility

Cxbx-Reloaded game compatibilty list, using GitHub issues
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Jade Empire [MS-109] [1.01] #1100

Open mnadareski opened 3 years ago

mnadareski commented 3 years ago

Using build 8087b15:

Notable messages:

[0x8654] INFO : VTXSH   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x8654] INFO : VTXSH   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x8654] INFO : VTXSH   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x8654] INFO : VTXSH   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: g_Xbox_VertexShader_Handle != Handle
In CxbxImpl_SetVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 1512)
[0x8654] INFO : VTXSH   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Not in shader program mode after SetVertexShader trampoline
In CxbxImpl_SetVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 1520)
[0x8654] INFO : D3D8    Please report that Jade Empire shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4332)
[0x8654] INFO : D3DST   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: FOGSTART/FOGEND below 0
In ApplyDeferredRenderState (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\RenderStates.cpp line 320)
[0x8654] INFO : PSHB    Please report that Jade Empire shows the following message:
LOG_TEST_CASE: HLE_draw_inline_buffer
In HLE_draw_inline_buffer (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPushBuffer.cpp line 139)
[0x8654] INFO : VTXB    Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Attempted to use a 0 sized vertex stream
In ConvertStream (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexBuffer.cpp line 344)
[0x6A70] INFO : PSHB    Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Non-FVF Vertex Shaders with multiple streams not supported for PushBuffer emulation!
In CxbxGetStrideFromVertexDeclaration (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPushBuffer.cpp line 116)
[0x8654] INFO : D3D8    Please report that Jade Empire shows the following message:
LOG_TEST_CASE: bConvertQuadListToTriangleList
In CxbxUpdateActiveIndexBuffer (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 2775)
[0x8654] INFO : D3D8    Please report that Jade Empire shows the following message:
LOG_TEST_CASE: X_D3DPT_QUADLIST
In CxbxDrawIndexed (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 7317)
[0x7FD0] INFO : VTXSH   Please report that Jade Empire shows the following message:
LOG_TEST_CASE: Vertex shader writes to constant table
In OutputHlsl (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\VertexShader.cpp line 39)

XBE Info: Xbe.txt Kernel Debug: KrnlDebug.txt