Start screen renders properly, but also doesn't have any audio music, sound effects do play. Same with all other cutscenes.
No notable issues with saving the game on profile creation
The intro cutscene is very glitchy, flickering the background video and occasionally the foreground text. Screenshots don't do it justice, unfortunately.
In-game looks a little... strange. Pretty much no model is rendering correctly, though shadows and fog might be?
Due to the missing geometry, it was a bit too hard to navigate to see if I could get much further
Notable messages:
[0x4348] INFO : D3D8 Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: Using Z fog
In UpdateFixedFunctionVertexShaderState (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 6519)
[0x4348] INFO : VTXSH Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x4348] INFO : VTXSH Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x4348] INFO : VTXSH Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
Using build 8087b15:
audiomusic, sound effects do play. Same with all other cutscenes.Notable messages:
XBE info: Xbe.txt Kernel Debug: KrnlDebug.txt