Open PatrickvL opened 7 years ago
From @rexcaptain501 on April 28, 2017 3:56
Does the game output any audio or video besides from a black screen? If not, the emulator is in too early of a stage for these crash reports (as stated in README.md).
From @pekocugo on April 28, 2017 4:5
Sorry, i didn't read whole readme.md, i did not noticed any sound or video just black screen I hope this emulator wont get abandoned like previous xbox emulators cause i am really looking forward to this :)
Anyway, sorry for creating issue before reading whole readme.md file, hope at least this logs will be helpful sometimes in future
We're slowly working towards removing patches on texture creation functions, once that's done I suspect the above described create texture error will disappear.
@BenNottelling LTCG can be recognized by looking for a library called D3D8LTCG in the xbe dump; If present, it's an executable build with LTCG, if absent it's a regular build.
From @LukeUsher on July 27, 2017 12:4
Later dashboards and quite a few later games are all LTCG and cannot be supported yet, it's normal.
From @ergo720 on July 30, 2017 10:37
Well, my version of this game is LTGC because in the dump of the xbe I see the library D3D8LTCG is used
I believe I found the problem: PROJECT ZERO 2 and Fatal Frame 2 are the same game: The USA/JAPAN release is known as Fatal Frame 2, and is not LTCG.
The Europe/Rest of World release is known as PROJECT ZERO 2 and is compiled with LTCG.
Both are XDK 5948. Both have the same Title ID : 0x5443000A
This should be handled by creating two compatibility entries: both with the same title ID, one for each title, each with the correct title name and region flags for that build.
Thanks for sorting this out; For the first installment, I encountered the same name-confusion (see #85).
Project ZERO 2 is now a separate issue : #201
This now goes in game as of CI-10ba282.
Ingame screenshot below.
Wikipedia
Issues
From @pekocugo on April 28, 2017 3:53
Just tried to run Fatal Frame 2 Director's cut using latest (7c266ad4) build and when starting game emulator first starts spamming [0x3C0] EmuWarn: EmuKrnl: IoCreateFile Failed! (0xC0000034) in log and then [0x2504] EmuWarn: NtReadFile Failed! (0xC0000022)
After that i get CreateTexture Failed error and game just stays on black screen
On older version (0b09fe3d) i only get IoCreateFile Failed! and sometimes NtReadFile Failed! but i dont get any texture failed errors but the game still stays black, if needed i can upload logs from 0b09fe3d build later
here are logs and XBE dump from 7c266ad4: CxbxDebug.txt KrnlDebug.txt PSDef000.txt PSDef001.txt Xbe.txt
And here is the screenshot of texture error:
Hope this logs might help improve emulator in future.
If more tests or logs are requierd let me know.
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#402