Open Voxel9 opened 7 years ago
Can anyone create a new issue for the sequel and test it as it gets in-game? In the first video below it is in-game with missing textures/shaders on the rounded characters (They appear as white) while the timing is sped up.
CXBX-R PACMAN WORLD 3 (Esppiral V. Published on Feb 25, 2018. Build used: d57aa2be (Feb 24 2018).)
Cxbx-Reloaded Xbox Emulator - Pac-Man World 3 Ingame! (8b206cd6) (John GodGames Emus. Published on Feb 27, 2018. Have a look at the green, wide-armed enemy monsters jiggling up and down along the ground. So bizarre! When the first level ends and a menu background screen pops up it probably freezes and an external Fatal Error: 'CreateSoundBuffer Failed!' message appears too.)
Someone should also re-test this game also, it's been a good while since anything's been heard of from this game, plus this issue only covers an illegitimate XBE...
Literally nothing happens when starting the game. Just a blackscreen. Not even audio.
If anyone wants me to log anything specific, please let me know.
https://en.wikipedia.org/wiki/Pac-Man_World_2
PMW2 reaches the "Press start" screen, but can't progress any further. There seems to be no reaction to input whatsoever (I have tried both DInput and XInput, and reconfigured my key bindings but still nothing when trying to press Start). The graphics, as to expect with most games, are all garbled as well.
On a side note, logging the kernel to a file seems to make the game crash prematurely; before it even reaches the start screen, but logging to console or not logging at all doesn't affect the game. (For the easiest, I uploaded the krnlDebug.txt from logging to file anyway...)
Xbe.txt KrnlDebug.txt