Open Voxel9 opened 6 years ago
Tested with current build d57aa2be. It plays the intro and hangs on a black screen. The intro runs too fast and has choppy sound. When you press a button it crashes:
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Cxbx-Reloaded
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Received Exception Code 0xC0000005 @ EIP := 0x040734E7
Press "OK" to terminate emulation.
Press "Cancel" to debug.
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OK Abbrechen
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Reaches main menu with build 8b206cd6, but with broken graphics. Launching new game will crash the game:
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Cxbx-Reloaded
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Received Exception Code 0xC0000005 @ EIP := 0x6FC426C5
Press "OK" to terminate emulation.
Press "Cancel" to debug.
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OK Abbrechen
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the intro is played, videos are played (partly faulty and not in full extent), the sound is rendered correctly, the main menus are partly recognizable.
you come in ingame, you can act completely, call the menus and recognize dialogs. there is a different textured and/or bloom veil over the whole graphic, but the graphic below seems to be completely correctly rendered.
Previous behavior:
state-interactive
Current behavior:
state-partially-working
With Version 86a3f88c the game won't accept any input (using xinput controller on port 0).
I tried this game on the development release. The intro video plays perfectly, but when it gets to the main menu title screen it looks like this.
Edit: I apologize, that was the title screen. I hadn't configured my controls properly. If you press a button after the intro the actual menu appears, which looks like this.
The game is in fact playable and it looks better now, but you have to manage to hit the right menu option to start a new game first, since the text in the main menu is invisible.
Attempting to load or overwrite a save crashes the game however.
Made it to a partial menu. Mostly black with Malak's silhouette and the word OPTIONS only lit. Controls not working from here on. v1.95126529
every time i try to start a new game
Menu works fine, but sime times it just invisible. Ingame - HUD often flickers(third screen has that momen) but sometimes you can get graphic without any issues. Host backbuffer hack fixes that issue, I think game could be fully playable. Main menu is invisible anyway but its not a big problem.
With hack:
If I run it without "render directly to host backbuffer" everything except the interface is black.
You should use latest develop build, you don't need any hacks anymore.
Tested again on version 688238c4 (Aug 3 2019) and the screen isn't constantly black when you get in game, but it is flickering. Like one frame is fine, then its black, then its fine again.
Tested again and it has improved a lot. The game no longer crashes when loading saves, and there are no more invisible npcs. However these issues still remain:
New feedback. Tested on latest version and loading the second level worked this time, but I had a new issue happen. As I am playing, sometimes character models randomly "explode" and look like this until the next loading screen.
Game looks and runs great. But will sometimes just softlock and never load voice audio for some reason. Haven't been able to get past this point with multiple attempts.
Edit:
Here are the log files ending in a hang
CxbxDebug.txt
KrnlDebug.txt
Malak is no longer a silhouette on the main menu, but text is still invisible.
Wow. The screens in several old and recent posts above have a strange version number in the window bar. It probably doesn't need to be inserted into the issue's heading, but it's v1.95126529.
Title ID is [LA-003].
I tried this game again and the menus are finally fixed! You can read all the text now. Commit: dc5f56222ed037c50cbc81c2f3c5c663f011d2ee
Overall it runs very smoothly, I didn't notice any gamebreaking issues. There is one regression though, Carth is no longer visible in the scene that plays right after you enter the first corridor, where he sends a message from the bridge.
Same issue a few minutes later when he contacts you again.
And another thing I noticed is that it asks you to reconnect the controller after every loading screen, that wasn't happening before.
But these small regressions aside, the game has improved tremendously, big congratulations to the CXBX-Reloaded team!
In the master branch, the game only gets as far as booting to a black screen with a constant whooshing sound effect (I can't really describe it any better than that), but this can only be achieved with hardware YUV overlays off, otherwise it just displays a "could not create overlay surface" error.
In Patrick's LessVertexPatching branch, the game just outright crashes with the following error, with or without YUV overlays enabled:
Xbe.txt KrnlDebug.txt
Previous Behaviour: None reported.
Current behavior: Mixed...... without YUV overlay; it just boots to black screen with sound issues, and with YUV, it just crashes.