Open jeltaqq opened 6 years ago
Status: This game now gets well upgraded to in-game! Rather lovely visuals if not for the silly gray, rough-textured square at the top-left corner of the screen and other interesting results.
The intro title credits screen, several animated splash videos and a FMV all do work. Then the next title design screen appeared. But there are visual issues with the animated menu with a composition of black rectangles/squares covering up mainly the left two-thirds of the screen and three different adjacent sects of animated logo/videos running at the same time (Same as the last screen in the OP above).
After that, the load screen with the mission prologue text worked well.
The GUI works well. There are car's shadowing issues with a couple colours (black and white) alongside each other. Just see the video. At one point when the car was gliding from high up in air down towards a lower ground, that white cast around it actually stayed up above as the car went below!). Those issues also afflicted a larger carrier vehicle that the driveable car entered in. The car's fore weapons lack fire effects (Just black circles). There are also black semi-opaque circles wrapped around the many enemy missiles (You can see the missiles in the middle of these circles and even the separate fire effects far away behind).
After the user almost exited on a ramp up from a small tunnel (Just after the pop-up text "Stage 3 complete."), an external fatal message box was produced:
* Non-FVF Vertex Shaders not yet supported for PushBuffer emulation!
Description
Shows menus, gameplay loading functioning, but when goto ingame has crash.
Dumps
Xbe.txt KrnlDebug.txt
Status
Previous behavior:
None reported
Current behavior:
state-interactive
Screenshots
Additional Information
Tested with 0398d19e