Cxbx-Reloaded / game-compatibility

Cxbx-Reloaded game compatibilty list, using GitHub issues
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TY the Tasmanian Tiger [EA-041] [1.03] #583

Open jeltaqq opened 6 years ago

jeltaqq commented 6 years ago

Description

Booting, but when goto title screen has crash.

Received Exception Code C0000005 @ EIP := 67FB7139

Dumps

Xbe.txt KrnlDebug.txt

Status

Previous behavior:

None reported

Current behavior:

state-booting

Screenshots

intro

Additional Information

Tested with 8a63e009

ObiKKa commented 6 years ago

This game needs fresh testing on the current Master branch to confirm if it does get in-game.

Shows black screen where there could be intro splash screens. In-game graphics performed very well in the video below. It may be slightly dark and there's a constant blue-ish smoke filter covering the screen during gameplay. Occasional opaque black bars flickering at the top & bottom of screen in some cutscenes. Epilespy warning: Black screen flickering early in the video.

mnadareski commented 6 years ago

Tested with 587fc9da, it is getting in-game. Can confirm that nearly all opening screens are black as well as pre-rendered cutscenes. Attached is a full log of a successful run (load game, play a single level, save and quit)

KrnlDebug.txt

Notes:

image

image

image

image

mnadareski commented 6 years ago

Tested again with 15335306. Things that haven't changed are menus not showing items, the speech and music being either sped up or pitched up (now occasionally pickup jingles are pitched down?) (okay, seems like the longer the clip, the slower it is to "speed up"; one longer dialog started with the correct pitch then just... kept going), prerendered cutscenes not playing properly, savepoints working. Very little flickering, only a couple of model issues (slightly disconnected at very rare moments, can't confirm that it's not the same on console), and the camera finally feels as... chaotic as the real thing.

KrnlDebug.txt

"Water overlay" no longer present and the first hints of dust trails from walking are appearing. (The dust trails probably account for the random black flickering during jumps and animations earlier).

image

More items are appearing, but "movable" stuff is still missing.

image

Shadows exist, but go a bit technicolor.

image

Opals, crates, and pickups now render correctly, as do "NPC" creatures like wallabies and butterflies.

image

Water does not seem to render at all now, but the entire screen doesn't go dark and the camera remains normal when stepping in it.

image

Finally captured the "faint outline" of the mission UI elements. (Couldn't capture it, but near NPCs, you also get the flickering, black outline of the exclamation point above your head which should be yellow.)

image

mnadareski commented 6 years ago

As of 2b8ba74a, I have a couple new things:

Opening credits screen has this weird texture over everything (with a similar texture over the demo):

image image

The "Press Start" text finally appears (over a black background) as does the main menu text and save images (this also extends to all in-game menus):

image image image

Prerendered cutscenes now play!

image

Other things that would be too much of a pain to get pictures of:

TL;DR - The game has never been more playable, and I honestly just kept going for longer than the KrnlDebug seems to suggest.

Attached is the KrnlDebug, as always: KrnlDebug.txt

mnadareski commented 4 years ago

Update since it's been a significant amount of time since I've tested:

I can add more pictures later, but this is a significant improvement from when this was last tested.

mnadareski commented 3 years ago

Once more, it's been a while. A few updates:

I've only played a few levels including Rainbow Cliffs in order to test this out, but it seems to be on-par with the console experience now across the board. If I find the time to beat the game in-emulator, I'll try to give another update as well, but I'd call this perfect.

Screenshot, just to show off how far this came: image

Edit: One detail I didn't notice until replaying parts of Ship Rex: nearly all of the boomerang sounds play except for when it hits an enemy or an object. On console, there's a small noise for those cases that doesn't seem to play. The logs don't show any indication that there's something missing, but it is worth noting.

mnadareski commented 3 years ago

So I've been continuing on with the game to see if I can play it to completion, still on df22c8b:

There are no additional messages in the kernel debug at this point, though I will be collecting them each play session until the end in case anything interesting shows up.

mnadareski commented 3 years ago

As promised... image image image

The game is completable from beginning to end (100%-able too) with no game-breaking bugs or anything outside the super tiny incidental things I reported before.

Kernel Debug files from the 3 sessions it took from last to beaten: KrnlDebug.zip