Open kennethedmonds opened 6 years ago
At current master game loads something:
Latest 0.1 results: HLE GPU - game shows black screen after boot, need to wait long time and you can get to main menu (its made as interactive game - you can walk), but graphics is broken.
LLE GPU - shows FMVs, you can get to main menu - maybe even to ingame - its very slow for tests(even with all core execution hack),
Videos are working now, game graphics are not rendered correct.
Videos are working now, game graphics are not rendered correct.
Different versions belong in their own report.
Using build 8087b15:
Notable messages:
EST_CASE: Using Z fog
In UpdateFixedFunctionVertexShaderState (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 6519)
[0x858C] INFO : VTXSH Please report that Medal of Honor Rising Sun shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x858C] INFO : VTXSH Please report that Medal of Honor Rising Sun shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x858C] INFO : VTXSH Please report that Medal of Honor Rising Sun shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
Kernel Debug: KrnlDebug.txt
Description
After I click start a black screen appears and immediately an error follows. The other coop version of the game's .xbe has the same behavior and error.
Dumps
default.xbe Xbe.txt KrnlDebug.txt Medal of Honor Rising Sun-abc1dff8.txt MOH3RDC.xbe Xbe.txt KrnlDebug.txt Medal of Honor Rising Sun (Coop)-99ee788e.txt
Status
Previous behavior:
None reported
Current behavior:
Crashes with error
Additional Information
Tested on cc0e5105 (Jan 19 2018)