Open kennethedmonds opened 6 years ago
The default.xbe and all other xbe (excluding the JP version of the xbe) now boots with some garbled audio. Seems to loop this audio. No graphics.
defaultXbe.txt defaultKrnlDebug.txt defaultWRECKLESS-6151db99.txt
The default_JP plays an intro before looping into the same audio the other .xbe files play. JPXbe.txt JPKrnlDebug.txt JPWRECKLESS-811442c8.txt
Here's mine. The top is the Cutscene and the Bottom is the gameplay :slightly_smiling_face:
No status change. But slightly improved results on-screen with more things showing.
One Discord user named Sonic confirmed on April 12, 2020 that the menu shows up now (it's probably dark), and that the gameplay's visuals have gotten better. But as far as I can see, only new things you can see are the many HUD graphics and some text on the screen. The world is completely gray. Test build is from April 11, 2020. Edit: Will an admin change the title ID to: AV-010 v1.01?
On build df22c8b:
Displays the following messages in the log:
[0x3634] INFO : D3D8 Please report that WRECKLESS shows the following message:
LOG_TEST_CASE: Unable to determine default Xbox depth stencil
In Direct3D_CreateDevice_End (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 3098)
[0x3634] INFO : D3D8 Please report that WRECKLESS shows the following message:
LOG_TEST_CASE: Existing RenderTarget width/height changed
In ValidateRenderTargetDimensions (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4172)
[0x3634] INFO : D3DST Please report that WRECKLESS shows the following message:
LOG_TEST_CASE: X_D3DTEXF_QUINCUNX unsupported, falling back to D3DTEXF_ANISOTROPIC
In Apply (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\TextureStates.cpp line 221)
[0x3634] INFO : D3DST Please report that WRECKLESS shows the following message:
LOG_TEST_CASE: X_D3DTEXF_QUINCUNX unsupported, falling back to D3DTEXF_GAUSSIANQUAD
In Apply (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\TextureStates.cpp line 229)
[0x59FC] INFO : VTXSH Please report that WRECKLESS shows the following message:
LOG_TEST_CASE: Vertex shader writes to constant table
In OutputHlsl (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\VertexShader.cpp line 39)
Full kernel debug: KrnlDebug.txt
Description
This game folder has 7 different .xbe files including the default.xbe. 5 of them are region specific and 1 of them is a JP Demo. I'll list them in order. default.xbe DSTEAL_FR.xbe DSTEAL_GR.xbe (Crashes without error) DSTEAL_JP.xbe DSTEAL_JPDEMO.xbe DSTEAL_UK.xbe DSTEAL_US.xbe Depending on region the game can be called [DOUBLE-STEAL] or [WRECKLESS].
Error
.xbe files that give this error: default.xbe DSTEAL_JP.xbe DSTEAL_JPDEMO.xbe DSTEAL_UK.xbe DSTEAL_US.xbe
Dumps
default.xbe Xbe.txt KrnlDebug.txt WRECKLESS-6151db99.txt
DSTEAL_FR.xbe Xbe.txt KrnlDebug.txt DOUBLE-STEAL-d1b42502.txt
DSTEAL_GR.xbe Xbe.txt KrnlDebug.txt DOUBLE-STEAL-c4c4caee.txt
DSTEAL_JP.xbe Xbe.txt KrnlDebug.txt DOUBLE-STEAL-d1b42502.txt
DSTEAL_JPDEMO.xbe Xbe.txt KrnlDebug.txt DOUBLE-STEAL-8ec61c1b.txt
DSTEAL_UK.xbe Xbe.txt KrnlDebug.txt WRECKLESS-64ad7dbe.txt
DSTEAL_US.xbe Xbe.txt KrnlDebug.txt WRECKLESS-6151db99.txt
Status
Previous behavior:
None reported
Current behavior:
Crashes
Screenshots
Additional Information
Tested on cc0e5105 (Jan 19 2018)