Open PatrickvL opened 7 years ago
From @jackchentwkh on August 1, 2017 4:33
the same issue as #311 ,the texture format is LIN_A8, shall we simply copy the handler from linear 16 bits for this linear 8 bit texture? I am not familiar with direct X texture formats, but from the code of handlers of both 16 bits and 32 bits linear texture, it should be the same for 8 bits linear texture.
@jackchentwkh I've done a lot of work on texture-conversion a while ago (but can't merge it in yet), see https://github.com/PatrickvL/Cxbx-Reloaded/blob/WorkInProgress/src/CxbxKrnl/EmuD3D8.cpp#L6178
EDIT: What I mean by that : This code should be able to convert most of the format not supported on host DIrect3D (8.1). You're welcome to experiment with it, but be warned that none of my braches are stable enough to be merged into master, so don't expect them to run anything, really.
Slight update on this title: a copyright disclaimer will now show, versus the grey screen in previous versions.
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Issues
From @CakeLancelot on July 31, 2017 3:20
When launching the game the screen will turn grey then crash with an error message. Tested on 413fbfcc
KrnlDebug.txt Xbe.txt
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#559