Open PatrickvL opened 7 years ago
DOA3 gets in game now and I could win a fight. There's a problem with the text in the menus which is not rendered at all though. Sound is good as well. Tested with HLE, https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/587fc9da2d8a741f2cab9cccf52ce6807e88f9c7 KrnlDebug.txt
d784ce1f (2018-04-07): tested using HLE mode, Windows 10, Nvidia GPU
I think this video is worth showing because of the almost slick graphics and beautiful performance. Though, do try to 'patch up that suit' :blush: :smiling_imp:, Patrick! Hehe. Still, lucky JGG gets to record it for posterity!
Also, please be sure to note the quick flash of a swizzled texture/screen during the load window stage ("Get Ready" after an intro cutscene) and after a round ends (Only if you lose. Weird.). The GUI and characters' ground shading (Like in the screens above) are incomplete. I like the error in the fourth stage which is funny - both fighters' reflections are of their opposite on the shiny ground! :satisfied: Near the end after a boss battle a flickering FMV is briefly shown.
Edit (12/04/2018): There's one stage (Probably different than any shown in the above video) where most stuff are in black and other stuff not emulated. It's very similar to that beach stage in the intro cutscene for Dead or Alive Xtreme Beach Volleyball before it gets to the menu at the moment. Also, because this recorded game was presumably upscaled to a large resolution (1080p?) the GUI and text fonts are downsized to a small rectangle at the top-left area.
Also, another video from Bahax shows bad glitches in another stage (with a ring around the fighters) - the painted perimeter in the middle of the stage's ground beneath the fighters have evolving shapes of two kinds - violet and invisible. The first video above did show the metal grate surface on the same stage BUT only had small invisible glitches on it (No large violet shape). So this game regressed a little bit probably.
Edit (16/04/2018): Whoa, man. In that problematic metal grate stage, the fence around it is actually electrified! So when the PC hits the opponent against that ringed fence, there's a huge performance slowdown as the screen brightens up to a white glow.
I witnessed several graphical glitches in this game in my test in the lastest CXBX version (6b6f6265) Native resolution. Widescreen mode. HLE emulation
CXBX-Reloaded (6b6f6265) | Dead or Alive 3
My Specs: Intel Core i7-4790 @ 3.60GHz Galax NVIDIA GeForce 1070 EXOC Gigabyte B85M-D3PH HyperX Fury 1600 16GB (2x8) Kingston SSD 120GB Corsair CX-750 (750W) Windows 10 Pro
DoA 3 regressed? On latest master I have blackscreen. Need confirm from users.
I downloaded the lastest version of the emulator (c86688bf) and the game doesn't working for me, runs very well but after the intro crashes. I will show you the specifications of my PC CPU: intel core i5-4300M @2.60Ghz GPU: intel HD graphics 4600 RAM: 8gb OS: Windows 7 x64 professional Any solution?
It works for 46c079cf
Now I updated the emulator again, but the problem persists, the intro it's OK but after of this crashes :(
The Cxbx Reloaded latest update has been going very well but I think Dead Or Alive 3 lost the Main Menu character letter fonts again. :( But I have to say, Sega GT Online is looking Fantastic right now. You guys are amazing. :D
1a584133 Oct. 18 2018
Game is having even more video issue for example video scrambling. But can be fixed with a speed hack checking Host Backbuffer. It reverts to the same issue like the picture sonictheps4 shared.
From the brief time I've spent with the game,
Latest Stable Release (July 13, 2018) has the game playable. Noticeable issues are as follows:
Latest Dev Release (Nov 25, 2018) has the game unplayable.
@MattPonton did you try with the 'Render to Host Backbuffer' speed hack? That is known to improve results in certain titles, this one included.
@MattPonton did you try with the 'Render to Host Backbuffer' speed hack? That is known to improve results in certain titles, this one included.
Yes, thank you for reminding me. It's the only setting that differed from the stable build I was running. With that set, the game can be "playable" on latest, though the UI seems regressed (invisible) now. Additionally, the Snow shader appears to be showing corrupted snow which may be related.
Here's some screens of the latest development build running those settings:
In comparison, the latest stable build running the same settings:
Hello guys, i tried to launch this game and it worked. I can play at full speed 60fps with the 3 speed hacks enabled. There is somes maps and outfits who are a little bit bugged and the white subtitles became black.
I can upload a video if you want
As an update, tried out the Aug 25, 2019 build today.
Pros
Cons
Most of the HUD issues weren't occuring in the last known build that showed the HUD. I believe it was in a June 18, 2018 build of the emulator (da06670). Subtitles and text were still not working, but the shadows of them were rendering so it made it more playable.
Also, I noticed the Xbe.txt file in the original post is only of the European/PAL version (Recognized as 3.2). The American (3.0) and Japanese (3.1) versions were each different from the PAL version which came last.
Of note, the 3.0 version says it used an earlier library version than 3.1 or 3.2, which is to be expected since 3.0 was released at least 2 months before the other two.
Also, all the issues I described in my previous comment are the same in all three builds.
Attaching the XBE dumps of all three. doa3.0_xbe.txt doa3.1_xbe.txt doa3.2_Xbe.txt
Dead or Alive 2 & Dead or Alive 3 is running great so far, but there's a plants & trees including the ground/floor shading bug as a small new shading issues that's going on for Dead or Alive 3, as you can see.
Attracting the xbe & kernel dumps. Xbe.txt KrnlDebug.txt
Still crashes during intro. The latest build from 26th of December.
Many screenshots in several posts above from different users give the matching title ID: [TC-001] [v1.01].
@ObiKKa @Margen67 Just to clarify, there are three different versions of Dead or Alive 3, the title IDs differ between regions. The North American (Released Nov 2001) Title ID is 54430001, and the Japanese (Released Feb 2002) version is Title ID of 54430001, the European version which released last in Feb 2002 has a Title ID of 4d53002d. CXBX-R reports the NTSC-M in the App Title as [TC-001] [v1.01], the NTSC-J as [TC-001] [v1.01], and the PAL version as [MS-045] [v1.01]
Region | Title ID | App Display ID
NA | 54430001 | TC-001 v1.01
JP | 54430001 | TC-001 v1.01
EU | 4d53002d | MS-045 v1.01
Main menu is still invisible in the latest build (Sep 8 2020)
Wikipedia
Issues
From @ergo720 on July 29, 2017 21:10
PAL, win10, d44c3930
KrnlDebug.txt Xbe.txt
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#550