Cxbx-Reloaded / game-compatibility

Cxbx-Reloaded game compatibilty list, using GitHub issues
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Grand Theft Auto: Vice City [TT-015] [1.02] #738

Open frankyfife opened 6 years ago

frankyfife commented 6 years ago

Description

The game has an ingame status. The splash screens at the start are partially visible, you come ingame blind, 'cause you hear the intro play (here the music and voices are too fast). afterwards you can see and hear clearly (if you have played vc times) that you are in the game. it is also possible to switch to the pause screen (for once, then the game hangs with no error output).

There's also a test-case message (see screenshot below)

Dumps

KrnlDebug.zip Xbe.txt

Status

Previous behavior:

none reported

Current behavior:

state-interactive

Screenshots

3 1 2

Additional Information

CakeLancelot commented 6 years ago

Please verify that the game dumps you're using are unmodified (ex. no region free hacks or anti-piracy bypasses). The program you're using may add them automatically, the best way to do it would be to FTP the files directly from your Xbox.

frankyfife commented 6 years ago

Description

Well, progress can also be seen here (build e1d87339).

I still don't recognize any menus, but I get blindly into the intro (which is rendered over the ingame (renderware) engine). In the last build everything remained black. The audio output is way too fast. The game then stops in front of Rosenberg's office (but doesn't freeze, it just doesn't go on, because nobody gets out of the car or can get out)

What you are being presented here is extraordinarily funny (see video).

https://youtu.be/AzNmLBeS0GA

Status

Previous behavior:

state-interactive

Current behavior:

state-interactive/intro

Screenshots

2 3 4 0 1 5

gandalfthewhite19890404 commented 6 years ago

Hmm, I was able to skip intro and get ingame some days before, but without anything on screen, wireframe mode works, but very glitchy. Update: AMD old (HD5830 for example) doesn't render anything, like in Smashing Drive. NVIDIA (even old) - works as should.

Sleevies commented 5 years ago

Development Build (Oct 3 2018) Intro works great, looks great too.. gta vc intro working gta vc 2nd intro working

but crashes after splash logo gta vc post splash screen crash

RebelJosh89 commented 5 years ago

The game boots and the intro plays just fine. But screen goes black and freezes at the menu.

Grand Theft Auto Vice City

Xbe.txt

KrnlDebug.txt

Tested on: Intel Xeon W3565 3.20GHz CPU NVIDIA GeForce GT 730 2GB GPU 24GB DDR3 RAM

RagdollFan2005 commented 5 years ago

it now works i think

FranciscoSam commented 4 years ago

it works but i think

PatrickvL commented 4 years ago

it works i think somehow 😜

FranciscoSam commented 4 years ago

but he will be fixed at soon

FranciscoCarlosJR commented 4 years ago

Great News My GTA Is Playable. Character Models Are Invisible Making the game Hard To Play. Car Reflections Flashes White. cxbx_2020_03_20_07_59_14_118 cxbx_2020_03_20_07_59_45_227 cxbx_2020_03_20_08_00_21_547 cxbx_2020_03_20_08_01_29_230

ObiKKa commented 4 years ago

A recent PR for Shader Slots emulation has two screens for GTA III and GTA: Vice City in the details highlight in the main post.

The screen for GTA: Vice City has the same title ID but different versioning number to some screenshots in an old post from another user above - it says [v1.03] there while the images from one specific post above say [v1.02]. Another edition? Maybe the game the programmer has is the PAL regional release, and the one above is for the NTSC region?

RadWolfie commented 4 years ago

@ObiKKa, OP's xbe dump is:

Title ID                         : 0x5454000F = [TT-015]
Version                          : 0x00000002 =  [v1.02]

@NZJenkins has v1.03 build which require a different ticket report status.

Another edition? Maybe the game the programmer has is the PAL regional release, and the one above is for the NTSC region?

Please ask this in discord only, game compatibility's tickets are only to report status including multiple builds of same title separately.

ObiKKa commented 4 years ago

That's a too narrow definition. It's important to give permanent explanations for what the versions mean (maybe make a wiki page on that on the repo) when pertaining to the page titles. Also, you forgot to add the title ID: [TT-015] to the heading.

Edit: worth adding from the Discord chat. Programmer Luke gave this possible reasoning for the different version numbers of a game with the same title ID:

"They sometimes make a big difference, different version numbers can be compiled with different XDK versions which can drastically impact compatibility".

Some evidence of a game(s) that could be working in different ways on a work-in-progress emulator like the Cxbx-R is Silent Hill 2.

"Silent Hill 2 is a good example NTSC and PAL versions are both KN-004
But the PAL version doesn't work as well as the NTSC version, graphics is much more broken".


Edit (May 9, 2020): Testers, please retest game here as you will see better results ingame due to a recently merged PR, that implemented support for Xbox MSAA (Less chance of squashed viewport on screen. And some graphics in some games are better aligned together.). The character models in the early GTA games on Xbox were offset in the emulator. That should no longer be the case. Whole models are intact as designed.

Also, please add the full title ID just for this issue, man. [TT-015] [v1.02].

lempamo commented 4 years ago

Been testing this over the past day, here are some issues I've encountered: