Cxbx-Reloaded / game-compatibility

Cxbx-Reloaded game compatibilty list, using GitHub issues
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NFS:Underground [Need for Speed: Underground] [EA-071] [1.02] #82

Open PatrickvL opened 7 years ago

PatrickvL commented 7 years ago

Wikipedia

Issues

From @ergo720 on July 25, 2017 16:24

It crashes shortly after booting. The original debug log had [0x10AC] EmuWarn: KeWaitForMultipleObjects failed! (STATUS_INVALID_HANDLE) repeated a huge number of times and the final size of the log was over 800 MB so I had to remove the repeated line to upload the log. PAL, win10, 3ca1a354

KrnlDebug.txt Xbe.txt

nfs

Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#522

frankyfife commented 6 years ago

Here is another test-case message. Otherwise, the status is unchanged as mentioned above.

Ok, there is a little difference, I don't get an error message, nothing happens (no error, no loading, nothing)

0

frankyfife commented 6 years ago

And another test-case message from Version 86a3f88c.

image

Directly after displaying this message, the emulation stops, but without the output of an error.

gandalfthewhite19890404 commented 6 years ago

I tested PRs from 897 and further because Appveyour deleted all previous. PRs 897-909 are crashing, fixed by 910. 910 - 922 shows some graphics, its broken but something is appears. Game is stucks at "press Start" screen (at least it looks like "press Start" screen). 923 - 925 crashing due kernel suite issue, fixed by 926. 926 - 946 kernel_suite_issue_crash is fixed, but wou will get critical(emulator stops) warning Trying to find a cached Draw..UP with more than stream zero. 947 - critical warning is fixed, game is shows graphics (very broken, like in 922) again. Game is stucks as before in 922 too - at "press Start" screen (at least it looks like "press Start" screen).

Here is trace log from PR954 (las build when game is shows something): 954log_showgfx.zip

956 - PR cause regression, graphics is no longer appears. Here is trace log from 956: 956log_gfxregressed.zip

956 to some build before 1041 or 1042 - game just shows blackscreen and stucks like always but without graphics (which was broken by 956), maybe its stucks at invisible "press Start" screen. 1041 or 1042 to 1054 - is crashing without error. 1054 (fixes) is crashing without error. 1054 to 1058 is crashing without error. 1058 fixes silentcrash. 1058 - nowdays including 1297 (pixel shader fixes) - game just shows blackscreen and stucks like always but without graphics (which was broken by 956), maybe its stucks at invisible "press Start" screen. Here is trace log from latest dev build: trace_dev_blackscreen.zip

PatrickvL commented 6 years ago

@gandalfthewhite19890404 tip : put a # before each PR number to turn them into hyperlinks

rozniak commented 3 years ago

Tested on 811f173.

Movies play but there is no audio for them - the framerate is also very low, it sort of plays in 'chunks' (the FPS counter says 60 but the movie is very choppy). There is no music once the game itself begins however there are sound effects.

At the moment the game is not playable, emulation crashes shortly after the car revving noise plays on the menu, however the menu does function briefly before the crash. Doesn't look like the 3D world loads either.

Screenies: cxbx_I4dvM7g5MZ (Silence - no THX Deep Note here)

cxbx_5kNab9lGkp (The FPS counter says close to 60FPS however playback is actually very choppy/chunky, and there's no audio)

cxbx_nv9KnMn9h5 (This is the furthest I could get by spamming A to cancel the load profile screen, menu SFX play and the game crashes after the car revving sound is heard - you can see the 3D world is not rendering here)

Specs: CPU - AMD FX 6350 @ 3.9GHz GPU - NVIDIA GTX 1070 3GB RAM - 16GB DDR3

KrnlDebug.txt