CyanGenesis / Digimobs-Issues

Bug Reports for Digimobs
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Royal Knights rework #72

Open Frostywolf2003 opened 2 years ago

Frostywolf2003 commented 2 years ago

Is your feature request related to a problem? Please describe. It is odd having multiple of each royal knight spawn in the world.

Describe the solution you'd like One way to fix that could be if the royal knights acted as npcs with quests that could eventually lead to a boss battle. In which once killed in the boss battle, they would drop an item refering to the royal knight by name as a dogma which could be used to unlock the ability to digivolve into the names royal knight. [some examples being Ulforce Veedramon's Dogma and Alphamon's Dogma]

Describe alternatives you've considered An alternative that could work is if the royal knights could spawn in structures and just act as bosses instead of being both an npc and boss that would drop their corresponding Dogma

Additional context An example using Hackmon with this rework would be... The trainer obtains a Hackmon and it's evolution of a Royal Knight would be locked unless it has an item known as Jesmon's Dogma. The trainer would have to seek out a Jesmon Sponsor. An npc that would give the player and their hackmon retrieval quests [collecting items for the knight] and speech checks [quizes] Once a certain number of quests have been cleared the player can then provoke and fight the Jesmon npc to gain Jesmon's Dogma [a new item used to unlock a hackmon's royal knight evolution] If quests are not completed the Jesmon npc can be defeated however it will respawn elsewhere until the quests are finished and Jesmon's Dogma is collected. Dogmas can only spawn once all the npc's quests are completed.