the teal is the original shader, the red my implementation (to rule out issues with the project of scene).
I implemented my toon shader, added the ramp and specular wihtout any issues but the shadow map and baked/subtractive GI dont seem effective : I have reproduced the shadergraph in a very similar subgraph below, am I missing something?
the teal is the original shader, the red my implementation (to rule out issues with the project of scene). I implemented my toon shader, added the ramp and specular wihtout any issues but the shadow map and baked/subtractive GI dont seem effective : I have reproduced the shadergraph in a very similar subgraph below, am I missing something?