This error appears during the cut scene and the nanobots don't disappear:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
PlatformMvt+c__Iterator30.MoveNext () (at Assets/Scripts/Misc/PlatformMvt.cs:54)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlatformMvt:OnEnable() (at Assets/Scripts/Misc/PlatformMvt.cs:36)
UnityEngine.GameObject:AddComponent(Type)
EndCutScene:copyComponent(Component, GameObject) (at Assets/Scripts/CutScenes/EndCutScene.cs:151)
EndCutScene:secondPart() (at Assets/Scripts/CutScenes/EndCutScene.cs:99)
c__Iterator17:MoveNext() (at Assets/Scripts/CutScenes/EndCutScene.cs:131)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Also, if the player unequips the GFP device just after having triggered the GFP door, it may cause the cells to be invisible during the cut scene - I haven't tried this.
After the player hit the end game collider, the game pauses and nothing happens - linked to #381.
This error appears during the cut scene and the nanobots don't disappear:
ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633) PlatformMvt+c__Iterator30.MoveNext () (at Assets/Scripts/Misc/PlatformMvt.cs:54)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlatformMvt:OnEnable() (at Assets/Scripts/Misc/PlatformMvt.cs:36)
UnityEngine.GameObject:AddComponent(Type)
EndCutScene:copyComponent(Component, GameObject) (at Assets/Scripts/CutScenes/EndCutScene.cs:151)
EndCutScene:secondPart() (at Assets/Scripts/CutScenes/EndCutScene.cs:99)