Current problem: the InputManager allows for key bindings on movement but doesn't allow variations based on local keyboard layout variants. For instance, WASD is currently used for movement, but ZSQD would be more appropriate for French users.
Possible solution: change key bindings on-the-fly for WebGL users because they can't configure their keys. And/Or add the possibility to manually configure WASD/ZQSD in the menu for WebGL users.
Current problem: the InputManager allows for key bindings on movement but doesn't allow variations based on local keyboard layout variants. For instance, WASD is currently used for movement, but ZSQD would be more appropriate for French users.
Possible solution: change key bindings on-the-fly for WebGL users because they can't configure their keys. And/Or add the possibility to manually configure WASD/ZQSD in the menu for WebGL users.