CyberMor / sampvoice

Software Development Kit for implementing Pawn voice systems for SA:MP servers.
MIT License
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SampVoice 4.1 bass.dll problem #136

Open WestSide56 opened 11 months ago

WestSide56 commented 11 months ago

If you add sampvoice.asi to the game folder root, the sounds in native PlayAudioStreamForPlayer stop working and the sounds of modifications (for example San Andreas Ambient Sounds (SAAS)) do not work.

Pearsik commented 9 months ago

Я такая же хуйня

WestSide56 commented 6 months ago

To fix this you need to comment out these lines

if (BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 0) == FALSE) Logger::Instance().LogToFile("[sv:err:listener:load] failed to set 'BASS_CONFIG_UPDATEPERIOD' parameter (code:%d)", BASS_ErrorGetCode()); if (BASS_SetConfig(BASS_CONFIG_UPDATETHREADS, 0) == FALSE) Logger::Instance().LogToFile("[sv:err:listener:load] failed to set 'BASS_CONFIG_UPDATETHREADS' parameter (code:%d)", BASS_ErrorGetCode());

CyberMor commented 6 months ago

Thank you for your assistance. The fix will appear in patch 4.2.1.

Walter-Correa commented 3 months ago

If you add sampvoice.asi to the game folder root, the sounds in native PlayAudioStreamForPlayer stop working and the sounds of modifications (for example San Andreas Ambient Sounds (SAAS)) do not work.

Still bug in 4.2