Open brbulic opened 2 years ago
Issue:
ld: building for iOS Simulator, but linking in dylib built for iOS, file '[REDACTED]/Pods/cybersource-ios-sdk/Frameworks/InAppSDK.framework/InAppSDK' for architecture arm64
InAppSDK: Mach-O universal binary with 4 architectures: [i386:Mach-O dynamically linked shared library i386] [x86_64:Mach-O 64-bit dynamically linked shared library x86_64] [arm_v7:Mach-O dynamically linked shared library arm_v7] [arm64] InAppSDK (for architecture i386): Mach-O dynamically linked shared library i386 InAppSDK (for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64 InAppSDK (for architecture armv7): Mach-O dynamically linked shared library arm_v7 InAppSDK (for architecture arm64): Mach-O 64-bit dynamically linked shared library arm64
Xcode 13.1 (13A1030d) machine: Macbook Pro 16" M1 Max macOS version: Monterey 12.0.1 cybersource-ios-sdk Cocoapod version: 1.0.3
I assume that the compiled binary doesn't include arm64 simulator code for iOS Simulators running on M1 chips.
Workaround: start Xcode in Rosetta 2
Any progress?
Also looking for an update here
Issue:
ld: building for iOS Simulator, but linking in dylib built for iOS, file '[REDACTED]/Pods/cybersource-ios-sdk/Frameworks/InAppSDK.framework/InAppSDK' for architecture arm64
Xcode 13.1 (13A1030d) machine: Macbook Pro 16" M1 Max macOS version: Monterey 12.0.1 cybersource-ios-sdk Cocoapod version: 1.0.3
I assume that the compiled binary doesn't include arm64 simulator code for iOS Simulators running on M1 chips.
Workaround: start Xcode in Rosetta 2