Open sevdeawesome opened 8 years ago
Try build 55.
I tried build 56 and it didnt work, Ill try 55 I guess
Still happens, This is in the crash reports: EntityPlayerMP['NovuhsLogic'/528247, l='world', x=179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.00, y=179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.00, z=179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.00](NovuhsLogic at 1.7976931348623157E308,1.7976931348623157E308,1.7976931348623157E308)]
Crash reports and logs please.
Crash report: http://pastebin.com/hJJEPV3S
Log: http://pastebin.com/UvqgWEy9
I excluded some of the excess lotr launch start info that was normal/didnt seem necessary. Some players have a have an giant max integer in java, 17976931348623157 with 100 zeros. A little bit more info: -I deleted essentials config folder completely earlier, but the crashing was happening before that. -The server just freezes when those players with the glitched info join, and resetting all their player data doesnt do anything -Map also seems to have trouble decompressing data but that doesnt seem to cause the crash, not entirely sure. -I uploaded the map from a singleplayer world, and the map was in LOTR mode.
Thanks for helping out!
So this fireshadow dude has the java issue and this happens to the server when they log in http://pastebin.com/BNZGFDJX
I believe this is fixed in a newer commit.
I tried updating and it still didnt work though..
Warmroast report please. Don't just say TPS is terrible and speculate unless you have a warmroast to show facts.
Also just saw this in console: 26.05 20:59:44 [Server] ERROR Detected ongoing potential memory leak. 100 packets have leaked. Top offenders 26.05 20:59:44 [Server] ERROR FML : 100 Does that mean anything?
No. Closing this issue as it has been fixed I believe.
it hasnt been fixed..
LOTR has been known to have problems, I tried to implement a fix for it a while back when someone mentioned they were having issues with it but I didn't have anyone to test the fix after that :confused:
After a few hours of testing, and doing a lot of work, I found that the players get glitched when they die. And then the mod ticks them where they died and doesnt let them respawn. Furthermore, this guy seems to have the same issue when using Kcauldron http://lotrminecraftmod.wikia.com/wiki/Thread:191507 and I tried replicating it in single player but it didnt work. LOTRMC confirmed that it wasnt an issue with the mods code, and said it wasnt happening on the lord of the rings mod official server. Here is the crash report of another instance where a player got glitched: http://pastebin.com/VCx6MRBu
This is however the first issue Im experiencing with thermos that isnt due to the mods themselves, and I really love thermos so far, Im running two servers with it, just thought I should add that.
Server Log: (Use Pastebin or Github Gist) crash-2016-05-25_14.02.19-server.txt Pastebin of what happens: http://pastebin.com/LqgtUenH
FML Log(s): (Use Pastebin or Github Gist)
_Explanation of issue:_I own a server/modpack called Sevs LOTR online, and the server lags/crashes every hour or so after opening. It usually only happens when there are 50+ players online, but sometimes it happens when there are less. I think it has something to do with thermos tinkering with Lord of the rings mod
_How to recreate this issue:_It just happens when a lot of people are on, even though it doesnt seem like memory is being drained.
Modpack Name:http://www.technicpack.net/modpack/fusionfall-chaosfloarazhul.848473 Sevs LOTR online (Only if public)
_Mods Installed:_Lord of the rings mod Beta 28.2
_Plugins Installed:_Vault, Essentials, votifier, worldedit, buycraft, kitadder, lockette, permissionsex, vanishnopacket
Warmroast Report: (Optional)
_Thermos Version:_1.7.10-1614-54.jar
_Forge Version:_forge-1.7.10-10.13.4.1614-1.7.10-universal.jar