I have added documentation on how to make the rnbo generated audioplugins spatialised using unity's built-in spatialblend environment. I updated the table of contents with a link to the guide on spatialisation, added images of the steps needed in unity and rnbo~. and created a folder called extras, in which the audio file required for the guide can be easily accessed.
Hello, does this work only if you have sound running through the patcher? Or is there a way to also have sound from unity and have it spatialized ? Sorry new here
I have added documentation on how to make the rnbo generated audioplugins spatialised using unity's built-in spatialblend environment. I updated the table of contents with a link to the guide on spatialisation, added images of the steps needed in unity and rnbo~. and created a folder called extras, in which the audio file required for the guide can be easily accessed.