Open Ajikozau opened 5 days ago
Incidentally this was the function I was playing around with
function test(list, filters) {
let filteredList = [];
for (i = 0; i < filters.length; i++) {
let filterName = idContext.ops.uniquely_namedUniqueName(filters[i]);
for (i2 = 0; i2 < list.length; i2++) {
let itemName = idContext.ops.uniquely_namedUniqueName(list[i2]);
if (filterName === itemName) {
filteredList.push(filters[i]);
}
}
}
return filteredList;
}
Issue type:
Short description:
Whenever you leave a variable card inside a variable store with a reference to a script variable, have the variable card applied to another card and the third card is active in the network and delete all the function except a parentheses or curly brackets (haven't tried anything else) the server crashes. In the modpack I'm currently playing on it removes the display and the inserted card from the game.
Steps to reproduce the problem:
Expected behaviour:
The display throws an error.
Versions:
Log file:
Sorry don't have a log for this because I was testing out stuff and lost the log in the process.