Closed Fedwick closed 5 years ago
Does the pick have damage on it? Does this happen for all recipes, or only recipes with damageable items?
i will try to give you a few items, this is my test pack most of the recipes work ok ! there are a few items that don't work, maybe it has something to do with NBT or damage ? my programming experience in MC is almost 0 though so i don't know.
this is a basic storage system
all the indigence for world block exporter are inside and the pick is fresh
i am unable to autocomplete
now i will try a recipe from blood magic, all the items are in the system but i am unable to autocomplete
the blood orb is in the system though !
ok now i switch to enigmatica 2 expert pack ( the pack only had tunnels and dynamics so i manually add integrated terminals )
i wanna craft energy interfaces all the items are in my system
but i am unable to auto complete
here i try to craft the automatic squeezer and it recognizes the batteries and the squeezers, but it does not recognize a squeezer that was placed and later picked up ! maybe something changed in the items NBT ? this recipe is changed by enigmatica but i think that's irrelevant. (the second obsidian plate in not in my system)
I can give you more examples as i find them thank you for your work !
Interesting, thanks for the info, will look into it.
It looks like this was caused by the same problem as in https://github.com/CyclopsMC/IntegratedCrafting/issues/17 when Astral Sorcery was installed. This has been fixed in CommonCapabilities 2.2.1.
I installed CommonCapabilities 2.2.1 thanks for the fix ! i also found out that autocomplete isn't working with a bound orb from blood magic even after the fix . (very minor issue but everybody is using bound orbs) anyway if you keep an unbound orb in your system autocomplete works !
unbound orb
bound orb, my name is in the nbt + numbers ?
binding nbt tag
id nbt tag
If i find any items from any other mods that don't autocomplete i will let you know ! sorry if this is re-opening the issue.
Hmm, that won't be an easy one to fix. Will look into it later.
@Fedwick I just thought of something that may already be able to fix your issue.
Could you try adding the following entry into the CommonCapabilities config file entry for ignoreNbtPathsForEqualityFilters
: "$.binding"
?
If this solves your problem, I can add it to the default config.
it works !
would it be possible to make a config like that to ignore item damage ? it would help with recipes from IC2 with items that require energy i think. they auto complete only when full.
Note to self: add this to the default config.
@Fedwick The item damage thing would be a completely different thing that would require quite some work, could you create a separate issue for that?
Issue type:
auto complete certain recipes from jei
Short description:
unable to pull certain recipes from jei even though the items are in the system
Steps to reproduce the problem:
i will give 1 item as an example, the world block exporter
Expected behaviour:
it should auto complete the recipe because you have a diamond pick in your system
Versions: