Cykyrios / Godot360

360 degree rendering with various projections in Godot
MIT License
54 stars 3 forks source link

Godot 4 #2

Closed revpriest closed 9 months ago

revpriest commented 9 months ago

Thanks for this camera system, looks like it'd do what I need, but it seems like it doesn't work with Godot 4.

Any plans to do so? Whatever conversion the machine tried didn't help and the chatbot couldn't handle it either. I don't really know any gdsript currently, working with csharp.

Cykyrios commented 9 months ago

Hi, I'll port what I can to Godot 4 over the weekend, I know fisheye works because I already use a modified version of it in another Godot 4 project.

Cykyrios commented 9 months ago

Actually I ported the project this evening, the latest commit should be good to go. Two things to note:

revpriest commented 9 months ago

Oh, great, thanks. I'll check it out tomorrow :)

revpriest commented 9 months ago

👍 Works fine the the example scene at least. Thanks for the quick changes Cykrios :)