Closed Jerald closed 4 years ago
These look correct, but a bit odd. Getting something in camera space is a bit useless - why not just have a screen_to_world
function instead of screen_to_camera -> camera_to_world
?
Handy reference illustrating what I mean: https://gamedev.stackexchange.com/a/23398/1687
Created some basic random math utilities.
Someone should actually check to make sure they're right though...